Book Review - Gamestorming by Dave Gray, Sunni Brown, and James Macanufo

July 29, 2010

I have to admit that the minute I heard the name of the book, Gamestorming, I signed up to review it. Being completely un-initiated as I was in techniques like this, by the virtue of being in consulting all my life (until now), the name of the book grabbed me with it's promise of new avenues of knowledge opening up in front of me.

I was definitely not disappointed.

Gamestorming describes a series of games - a game being a kind of a play (interaction between parties) with a predefined game space, boundaries, rules for interaction, physical artifacts and a goal - that help people tasked with coming up with creative solutions to problems. The book was such an interesting read that I ended up finishing it within two days. Even though the read was quick, the concepts put forth by the book are definitely sticky in my mind and I see myself constantly reaching for some of them either consciously or not.

One of the greatest points in favor of the book is the fact that the authors not only describe the games, they also lay out certain best practices and principles that allow someone who wants to try the techniques out follow a decently defined path in becoming a good "game organizer". The authors also describe ways to "design" your own games from the scratch or as a hybrid on the games provided, allowing users to practically do anything they want to solve their unique problems.

As my introduction into the world of gamestorming (an obvious play on the word brainstorming), the book lead me around quite well and I will be using a lot of these techniques in my immediate work environment.

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Book Review - Gamestorming by Dave Gray, Sunni Brown, and James Macanufo


Author: Shanti


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